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- on enterFrame
- global gMaxBoutons, g1erSprChr
- curseur(6)
- repeat with i = g1erSprChr to gMaxBoutons
- puppetSprite(i, 1)
- end repeat
- end
-
- on exitFrame
- global gSurvolPrec, gPage, g1erSprLoc, gMaxBoutons, gCDpath, gLocLabel
- set gPage to 0
- JukeBox(0, " ")
- set the visible of sprite g1erSprLoc to 0
- set the visible of sprite (g1erSprLoc + 1) to 0
- repeat with i = g1erSprLoc + 2 to gMaxBoutons
- set the visible of sprite i to 1
- end repeat
- set the visible of sprite 2 to 1
- set gLocLabel to "TH:RN"
- set gSurvolPrec to -1
- curseur(-1)
- end
-